-= Animation: recoil, Node turret =-
	Frame 0 {
		Visibility 1
		Position	-0.13153	0	11.5476
		Orientation	0 0 -0.00434016 0.999991
	}
	Frame 1 {
		Orientation	0.00243486 0.00638335 -0.00449538 0.999967
	}
	Frame 2 {
		Orientation	0.00778232 0.0204278 -0.00472553 0.99975
	}
	Frame 3 {
		Orientation	0.0131144 0.0344704 -0.00480243 0.999308
	}
	Frame 4 {
		Orientation	0.015532 0.0408518 -0.00478669 0.999033
	}
	Frame 5 {
		Orientation	0.0138676 0.0399441 -0.00479343 0.999094
	}
	Frame 6 {
		Orientation	0.00970579 0.037569 -0.00479748 0.999235
	}
	Frame 7 {
		Orientation	0.00429394 0.0342487 -0.00477281 0.999393
	}
	Frame 8 {
		Orientation	-0.00111888 0.0305048 -0.00470931 0.999523
	}
	Frame 9 {
		Orientation	-0.00528122 0.0268582 -0.00462455 0.999615
	}
	Frame 10 {
		Orientation	-0.00693987 0.0238285 -0.00456266 0.999682
	}
	Frame 11 {
		Orientation	-0.00687743 0.0210968 -0.00453099 0.999744
	}
	Frame 12 {
		Orientation	-0.00670482 0.0180868 -0.00449947 0.999804
	}
	Frame 13 {
		Orientation	-0.00641068 0.0149318 -0.00446897 0.999858
	}
	Frame 14 {
		Orientation	-0.00598368 0.0117653 -0.00444053 0.999903
	}
	Frame 15 {
		Orientation	-0.00541252 0.00872084 -0.00441512 0.999938
	}
	Frame 16 {
		Orientation	-0.00468592 0.00593181 -0.00439354 0.999962
	}
	Frame 17 {
		Orientation	-0.00379261 0.00353173 -0.00437613 0.999977
	}
	Frame 18 {
		Orientation	-0.00272135 0.0016541 -0.00436254 0.999985
	}
	Frame 19 {
		Orientation	-0.00146091 0.000432368 -0.00435143 0.999989
	}
	Frame 20 {
		Visibility 1
		Position	-0.13153	0	11.5476
		Orientation	0 0 -0.00434016 0.999991
	}
-= Animation: repair, Node turret =-
	Frame 20 {
		Visibility 1
		Position	-0.13153	0	11.5476
		Orientation	0 0 -0.00434016 0.999991
	}
	Frame 21 {
		Orientation	0.00701643 0.0115675 -0.00423045 0.9999
	}
	Frame 22 {
		Orientation	0.0204086 0.0369903 -0.00343776 0.999101
	}
	Frame 23 {
		Orientation	0.0333843 0.0623592 -0.0018187 0.997494
	}
	Frame 24 {
		Orientation	0.039224 0.0738501 -0.000476453 0.996498
	}
	Frame 25 {
		Orientation	0.0224512 0.0532306 -0.000710018 0.99833
	}
	Frame 26 {
		Orientation	-0.00899349 0.014942 2.7334e-005 0.999848
	}
	Frame 27 {
		Orientation	-0.0260073 -0.00563952 0.00135869 0.999645
	}
	Frame 28 {
		Orientation	-0.0192645 -0.00418412 0.000978255 0.999805
	}
	Frame 29 {
		Orientation	-0.00674213 -0.00146862 0.00032403 0.999976
	}
	Frame 30 {
		Visibility 1
		Position	-0.13153	0	11.5476
		Orientation	0 0 0 1
	}
-= Animation: repair, Node gun_rot =-
	Frame 60 {
		Visibility 1
		Position	-5.17681	-0.0923382	4.79501
		Orientation	0.707107 0 0 0.707107
	}
	Frame 75 {
		Visibility 1
		Position	-5.17681	-0.0923382	4.79501
		Orientation	0.707107 0 0 0.707107
	}
-= Animation: recoil, Node gun =-
	Frame 0 {
		Visibility 1
		Position	25.6856	-3.92136	0.356884
		Orientation	-0.5 -0.5 -0.5 0.5
	}
	Frame 1 {
		Position	21.0242	-3.92136	0.356884
	}
	Frame 2 {
		Position	17.1188	-3.92136	0.356884
	}
	Frame 3 {
		Position	13.9693	-3.92136	0.356884
	}
	Frame 4 {
		Position	11.5756	-3.92136	0.356884
	}
	Frame 5 {
		Position	9.93786	-3.92136	0.356884
	}
	Frame 6 {
		Position	9.05599	-3.92136	0.356884
	}
	Frame 7 {
		Position	8.91898	-3.92136	0.356884
	}
	Frame 8 {
		Position	9.35834	-3.92136	0.356883
	}
	Frame 9 {
		Position	10.2512	-3.92136	0.356883
	}
	Frame 10 {
		Position	11.5126	-3.92136	0.356882
	}
	Frame 11 {
		Position	13.0575	-3.92136	0.35688
	}
	Frame 12 {
		Position	14.8007	-3.92136	0.356879
	}
	Frame 13 {
		Position	16.6574	-3.92136	0.356878
	}
	Frame 14 {
		Position	18.5424	-3.92136	0.356876
	}
	Frame 15 {
		Position	20.3707	-3.92136	0.356875
	}
	Frame 16 {
		Position	22.0573	-3.92136	0.356873
	}
	Frame 17 {
		Position	23.5171	-3.92136	0.356872
	}
	Frame 18 {
		Position	24.6651	-3.92136	0.356871
	}
	Frame 19 {
		Position	25.4163	-3.92136	0.356871
	}
	Frame 20 {
		Visibility 1
		Position	25.6856	-3.92136	0.35687
		Orientation	-0.5 -0.5 -0.5 0.5
	}
-= Animation: repair, Node gun =-
	Frame 20 {
		Visibility 1
		Position	25.6856	-3.92136	0.35687
		Orientation	-0.5 -0.5 -0.5 0.5
	}
	Frame 30 {
		Visibility 1
		Position	25.6856	-3.92136	0.35687
	